This column was supposed to be about which athlete owns the nickname “The Shark” (obviously, it’s former Ohio State basketball walk-on Mark Titus), but then Hollis Thompson declared for the NBA Draft on Tuesday, moving HoyaTalk to DEFCON 1 and officially kicking off the traditional early spring hand-wringing over the state of Georgetown’s roster.
Earlier this week, The Hoya broke the news that Georgetown Day would be scaled back this year, due to a delay in planning caused by “a lack of student interest” this past fall. Of course, “lack of student interest” and “Georgetown Day” aren’t phrases you commonly find in the same sentence, and sure enough, Vox Populi editor Jackson Perry shed a little more light on what happened to Georgetown’s annual end of the year celebration in a blog post.
Over the past few months, my housemates and assorted visitors have spent an inordinate amount of time playing video games. Sadly and unsurprisingly, I don’t have much to show for it, save one semi-profound realization. I’ve discovered the secret to great multiplayer game design—socialism.
Georgetown finally broke out of their NCAA Tournament slump on Friday, but that win was only a mild reprieve from the Hoyas’ postseason woes. Poor shooting and foul trouble doomed the Hoyas on Sunday, who lost to a double-digit seed for the third year in a row.
It took four years, but Georgetown is once again advancing in the NCAA Tournament. Jason Clark ensured that he wouldn't graduate without an NCAA victory, scoring 21 points to lead the Hoyas to a 74-59 victory over Belmont.
After Ohio and VCU, I’m well aware that Belmont could win. They could, but they shouldn’t, because Georgetown is very good at stopping teams from doing the things Belmont is good at. It’s not as reassuring as predicting a win, but at least I can take solace in that.
A few days ago, I was studying for a midterm, which obviously meant I was looking for anything to do other than study for my midterm. The Internet, as always, provided. Through my haphazard blog-reading and link-clicking I eventually arrived at the Flash-based game Hexagon, made by the appropriately titled Distractionware. In five seconds I knew I wasn’t studying any time soon.